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Drive & Connect Group

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Community, modding and user content — is it easier to create mods and custom stuff for “simple” games?

I once made a silly little reskin for an old pixel game, and it blew up way more than I expected. The tools were so basic that I just swapped out textures with my own drawings. It was rough, but people loved it because it felt personal. Tried doing something similar for a modern 3D game and almost gave up instantly — the tools, the file formats, the sheer size of everything just killed the fun.

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I’ve had the same struggle. Complex engines make modding a full-time job, while simpler visuals give more people a chance to experiment. That’s probably why retro-style games have such active communities. I like reading takes like https://brotechnologyx.com/simple-graphics-vs-flashy-animations/ to remind myself why the charm of simple graphics isn’t just nostalgia, but also practicality. For custom content creators, it’s the difference between a weekend hobby and a month-long grind.

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  • James Piterson
    James Piterson
  • Ben Kolins
    Ben Kolins
  • werder werder
    werder werder
  • Daeron Daeron
    Daeron Daeron
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    bonya
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